Grip is a single player, first person, exploration and puzzle game in which you assume the role of Avery, a teenager learning to control telekinetic abilities that are powered by their emotions.
You must utilise Avery's abilities by moving objects such as boulders and logs to navigate the environment and find a way out of the forest canyon.
Grip was designed to be a short gameplay experience and is able to be completed in under an hour.
Grip was developed using the Unreal Engine by a four person team, OneBar Games, as part of their university graduation project.
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ROLE: Educator / Designer
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ACCOLADES:
Freeplay 2020 Student Game Awards: Honourable Mention
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SEE MORE AT:
https://www.onebargames.com/
DOWNLOAD GAME AT:
https://onebargames.itch.io/grip
A quick 2d game I built in 8 hours while teaching kids how to use Unity.
I made all the art assets and programming.
I did not make the music.
This project was built for educational purposes.
DOWNLOAD THE GAME:
https://tjatomica.itch.io/assassins-cree2d
Temple of Light is a real-time 3D environment built over 6 weeks using the Unreal Development Kit.
The concept art was built using Photoshop by mixing a bunch of different images of things like plants and a Mayan temple and them apply filters.
Icarus Fall is a fun little game I made while I was a student at University, I brought some friends on board to help with the development also. It isn't perfect and has some bugs but if you are looking for a quick 5 minutes of fun then playing this game from start to finish can be entertaining. :)
Icarus Fall is a retelling of the famous story of Icarus and how he become a legend for flying to close to the sun on wings made of feathers and wax.
DOWNLOAD THE GAME
https://tjatomica.itch.io/icarus-fall
ToyBox is a game I worked on while doing my Bachelors Degree. I was the Creative Director, Games Designer, and Level Editor on the 6 month Project.
Toybox is a fast-paced Multiplayer FPS focusing on action, humor and fun. The player has an array of crazy weapons and tools to mutilate their friends.
DOWNLOAD THE GAME BELOW:
https://tjatomica.itch.io/toybox
Bioshock VR project is a VR project some of my students and I developed for the AIT INK Exhibition.
ROLE: Lighting / FX / Level Design
This is a preview video of the interactive art piece 'Solstice Cafe' at RMIT's AIM Studio 2014
The goal of the project was creating a scene based on a defined universe. Rakuen de Senshi, or “Warrior in Paradise” is a piece that takes place in a dystopian future era.
Software controls everything in this universe, and the most advanced programs share the power. The last of mankind, an organized group called A.L.I.V.E (Algorithmic Life Induction V-Engineers), uploaded some of the most important human minds they could preserve in selected machines to carry on the human legacy. Rakuen is one of those minds.
He is considered a pariah and his actions are not understood by those in the system. He fights to locate and protect the last great minds while hunting human relics to trade with some of the underworld machines.
This project is actually a piece that one of my students Javier Alaiz put together as a final project in thier bachelors degree. It is supposed to be team based so I was brought on with special consideration to act as a team member instead of a teacher for this student in this instance. It’s still work I am very proud of so I thought I’d add it here.
ROLE: Lighting/ FX/ Sequencer Cinematic
A quick Halo Speed Build I did in Unreal Engine 4. I did not make the assets. They were created by and are the property of Epic Games. Halo is the property of 343 Studios and Microsoft. Music: Broadsword Halo 4 OST
A quick personal Theatre Speed Build I did in Unreal Engine 4.