About

Tyson is a multi-award-winning game developer, cinematic director, and lighting artist with over 13 years of industry experience. He is a Senior Lighting and Cinematic Artist at Gameloft Brisbane and the Founder and Creative Director of Toybox Games Studios, currently developing Primordials Legends: Hollow Hero.
As of 2025 he is now an accomplished book author, with his first educational text book Unreal Engine 5 Best Practices due to be released and published by Packt Publishing in early 2026.

Previously, Tyson was a Lead Lighter and Unreal Generalist on Torque Drift 2, Battle Kitty (Netflix) and a Fortnite mini-series collaboration for Epic Games and Universal Studios called We Will Be Monsters. He has also created several award-winning projects, including the viral Superman Flight Experience, which amassed over 10 million views on YouTube alone, and over 100,000 players.

Tyson has an extensive educational background, having completed a 'Masters in Animation, Games and Interactivity', a 'Graduate Diploma in Creative Media', a 'Bachelor of Interactive Entertainment', and a 'Diploma in Information Technology'.

In recognition of his talent and dedication, Tyson has earned numerous accolades across his career. He was named a Develop Pacific 30 Under Thirty in 2019, and won the Unreal Engine Cinematic Summer competition in 2019.

His projects have also been widely recognised on both national and international stages. Primordials Legends: Hollow Hero (2023) was the winner of the PAX Australia People’s Choice Award, and selected for the PAX Australia Indie Showcase and the Future Games Show. His earlier project Primordials: Fireborn (2018–2019) was showcased at AVCON and became a finalist at the Australian Production Design Guild Awards.

In film and animation, Tyson’s work on Battle Kitty (2022) was nominated at the GLAAD Media Awards and won Silver at the AEAF Awards, while NBCUniversal: We Will Be Monsters (2022) was a Spirit Medal Finalist at AEAF. Earlier in his career, his game Heart of Zarar (2013) won Best Gameplay and was a finalist for the People’s Choice Award.

Across these achievements, Tyson’s passion for games, storytelling, and visual craft is evident. His body of work reflects both creative excellence and a commitment to pushing the Australian games industry forward.